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I enjoyed the king's intermissions. The levels seem pretty easy when only the symmetrical blocks are stacked in the middle and the asymmetric ones put to the side. Doesn't seem to be playable beyond 12 meters though due to screen limitations. But the controls feel nice and it's certainly a foundation that can be built upon with more features as you've already mentioned on the game page.

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Thanks so much for your nice comment. You know, I never thought of throwing away the angled pieces, lol. It never occurred to me, but a great observation. Could probably have added some kind of penalty or a ground explosion or something. Just didn’t occur to me.

That 12m bug is a stubborn one, 3AM coding… thanks for playing!