This was cool! I definitely wish I could have gotten further, but enjoyed what I got to see. Like with most pixel hunts, I definitely wish it had been a little easier to tell what would be interactive without needing to mouse over looking for hot-spots. I did LOVE how the tower felt like it had a real internal geography, and I wasn't just going from puzzle room to puzzle room. The feeling of progression rooted in space really made the game come alive.
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Thanks for a comment. If you would like for me to give you some hint how to progess in some puzzle just say so! I'll be glad to help. We didn't want to make game too easy and not interesting but we might have gone too far in the other direction. I hope you would come back to our game and give it a second try : )