Thank you for the kind words!
ArtProjects
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The performance issues are definitely disappointing. I thought it was mostly triggered by shader compilation, but based on a quick look in the profiler I think it's actually just struggling to render the shadows. Definitely something I'll patch when the judging period is over. Thanks a ton for playing!
Wow, that grappling hook feels fantastic. I definitely would have played more levels, especially if there were just a hint more air control - something about the bouncy shape of the character makes me want the jump to feel really light and responsive. Definitely want to echo praise to the tutorialization - this really makes the game stand out. Nice work!
I want to specifically shout out how good the tutorialization was! Unfortunately, the rock collecting mechanics were really frustrating; I wish I had been able to hold multiple rocks so that I could zero in on my target, but instead I would miss a shot, return to the crate, and then miss the next one. Still, rock-solid theming and a cute inversion of a classic gaming trope.
This was cool! I definitely wish I could have gotten further, but enjoyed what I got to see. Like with most pixel hunts, I definitely wish it had been a little easier to tell what would be interactive without needing to mouse over looking for hot-spots. I did LOVE how the tower felt like it had a real internal geography, and I wasn't just going from puzzle room to puzzle room. The feeling of progression rooted in space really made the game come alive.