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A jam submission

No Hero No ProblemView game page

How long can you wait for your prince? It's a shame you can't free yourself. Or can you?
Submitted by gowooh, surykatka — 22 minutes, 4 seconds before the deadline
Rated by 8 people so far
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No Hero No Problem's itch.io page

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Godot Version
4.3

Wildcards Used
N/A

Game Description
How long can you wait for your prince? It's a shame you can't free yourself. Or can you?

How does your game tie into the theme?
A princess locked in a tower is tired of waiting for her prince to free her. Search the tower and solve logic puzzles to find your way out.

Source(s)
N/A

Discord Username(s)
milegodnia, nata5602

Participation Level (GWJ Only)
1

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Comments

Submitted

Lovely point and clicker ! The puzzles are amazing for a jam game and the story is great

Developer

We're glad we could bring you fun : )

Submitted

Love your art and theme used in this game!

Developer

Thank you Shrek!

Submitted

I loved the pixel art. Very good work there. Puzzles were a bit hard. I discovered the lights and the interaction and most of the sequence without the book. There wasn't really any indication that the lights would open the door so I thought I had found cute little interaction with the environment rather than a puzzle. I was completely lost in the potion room. I have an understanding of the puzzle elements from the book now but no idea what I need to interact with in order to solve the puzzle.  More feedback for the player when they are clicking about and some more direction as to what I'm supposed to do in the puzzles would go a long way.  

Nice job over all!

Developer

Thank you for your feedback! As to the difficulty of a puzzles, we didn't want to make them too easy and in process of doing so boring. It's possible we exaggerated the level of difficulty. We'll keep that in mind for the future jams!

Submitted

This was cool! I definitely wish I could have gotten further, but enjoyed what I got to see. Like with most pixel hunts, I definitely wish it had been a little easier to tell what would be interactive without needing to mouse over looking for hot-spots. I did LOVE how the tower felt like it had a real internal geography, and I wasn't just going from puzzle room to puzzle room. The feeling of progression rooted in space really made the game come alive.

Developer

Thanks for a comment. If you would like for me to give you some hint how to progess in some puzzle just say so! I'll be glad to help. We didn't want to make game too easy and not interesting but we might have gone too far in the other direction. I hope you would come back to our game and give it a second try : )

Submitted

This game does a nice job capturing the heart of point and click games. I had a lot of fun trying to figure things out. Cool experience--thanks!

Developer

Thank you, Sir.  We're pleased you appreciate our effort : )