I'm really impressed with the procedural room generation. I do have one problem with one room which is the wooden (?) room. The color scheme is almost too similar between the floor and the background (brown and dark-red brown) that I initially had trouble differentiating between those two.
I also found a bug where you can get stuck between the ceiling and the floor of two towers lol. This happen when I got stuck as well between two platforms and when I tab out of the game it immediately teleports me to this location (unless this is due to the wildcard).
Overall, a nice platformer. Oh, and I also wish for the bouncing mechanic to be utilized more since it was really fun to execute.