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(2 edits)

I'm really impressed with the procedural room generation. I do have one problem with one room which is the wooden (?) room. The color scheme is almost too similar between the floor and the background (brown and dark-red brown) that I initially had trouble differentiating between those two. 

I also found a bug where you can get stuck between the ceiling and the floor of two towers lol. This happen when I got stuck as well between two platforms and when I tab out of the game it immediately teleports me to this location (unless this is due to the wildcard). 

Overall, a nice platformer. Oh, and I also wish for the bouncing mechanic to be utilized more since it was really fun to execute.


Yeah the collisions get a bit messy with the tower movement. The tower layers move using tweens on tilemap layers - looking back I definitely should have done something like rigid bodies falling instead, it probably would have performed better with the player. Thanks for checking it out!