On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Black Coffee Panda

100
Posts
1
Topics
2
Following
A member registered Sep 14, 2021 · View creator page →

Creator of

Recent community posts

(1 edit)

Thanks for playing! I can't take credit for the audio but I'm glad you had a good time! As for the prompts, I'm sorry if it was non-intuitive since I may have a bias when making them due to me understanding of what they were used for. Would you mind sharing any difficulty you've encountered with the prompts?

(3 edits)

In the inventory segment, when I drag a number pass another number to put in an open space at the very left of the inventory space, the number suddenly froze and I can't drag it anymore. It was the number 3 and the other numbers were 4 and 2. The number 3 froze in the middle of the inventory space and it didn't quite fit into the inventory grid (it was in the middle of the green and red grid). 

edit: managed to recreate and capture the not moving numbers on the gif below.


Great art and it's an original concept. The controls on the web build are a bit laggy. Sometimes resources can't be collected if they are overlapping the UI.

Thanks for playing! I hope you had a great time while playing the game!

Thanks for playing! To be honest, I don't think there are a lot features in the game but I was lucky enough to be able to put in almost every feature planned before the deadline.

(1 edit)

Thanks for playing! Glad you enjoyed the game.

(1 edit)

This is probably the first time I've seen a mixture of survival/crafting elements in a "survivor"-like and I must admit I'm very blown away with how well it meshes together! Excellent work! The only thing I would probably like is to have an option to pause the game when bringing up the tool menu.

Very fun platformer! Controls were snappy (on a controller). Gadgets were well-implemented with the stage design. Artwork fits with the audio to build the vibe of the environment. Overally a very fun experience!

Nice rythm game! The stage selection is also impressive! It must be hard designing the pattern for all those songs. The only thing I'd wish was added was a simple sfx when hitting the buttons like drum snares or even a simple beep. 

Very well done on the game mechanics. But could do with a slight increase in the orders time. Most of the time, the order would expire while the iron is still being smelt.

I wish there was more to the game, for example a dialogue with the time goblin to at least add something to the story. But I like the audio. Well done on the voice-over!

A neat little game. Some sfx for the game would be great. 

Great art and animation! Would like it if the goblin can be used for a couple more runes before I have to summon a new one. Some effects are also not quite apparent so a brief text to explain the effects a bit would be appreciated. For example, I made a rune that causes the goblin to have stars on their head. I thought this would stun the goblin so I tried selling it to the fighter but he insist it wasn't helpful for him.

Thanks for playing! I'm glad you enjoy the painting and sculpting section!

Thanks for the feedback. Yes there is a slight problem with the camera input. It's not technically a bug but probably a wrong approach to moving the camera since I capture the mouse to the middle of the screen and rotate the camera around with the mouse's relative position to the player which causes the controls to be inverted once the camera has rotated over 90 degrees in the horizontal axis.  There's probably a more optimized 360 degrees camera control but I couldn't solve the problem in time before the deadline.

(1 edit)

Thanks for playing and for the feedback! I agree that the art swapping section in the heist is a bit troublesome and unintiutive . In hindsight, a swap button to change which fake artworks during a heist should be beneficial there. There's  still a lot of things in the game that needs to be updated and fixed. And of course the heist section is one of them. Thank you once again for the input!

Thanks for the comment. I was able to finish it since I have a lot of free time for this jam which is why I'm able to pack quite a lot of features into the game.

Thanks for the comment. To be honest, there's still a lot more polish to be done within the game. For example, the pathfinding for the security guard's chase could do with more work. And I'm actually a bit nervous on whether all the components mesh together well in the game or whether the game is fun to be honest. 

A solid FPS. The one thing I found lacking is an option to change the mouse sensitivity. It felt awkward moving the camera around with such a high sensitivity in an FPS that I had to lower my mouse's DPI.

I like the isometric style of the map. Very unique. 

Enjoyable but the blacksmith's are very unforgiving. I barely block their way and they've decided to fire me.

Solid gameplay. But the customer's patience level decays a bit too fast (I think others had pointed this out as well). But the most awkward thing for me is the use of the return key as the menu key. I've wasted quite a bit of time hitting the return key to interact with objects but opening the menu instead.

The smelting mechanics is an original and interesting take though it does take some time to complete. Initially I spilled the ores that I smelted which made me realize I had to pull the handle slower. A simple guide would probably help a lot in that part.

It certainly needs a lot more work, but the idea's there. I was also able to clip through the edges of the hexagonal floors. Was that intentional?

I played the game on Macbook Pro 2019 with Monterey MacOS (12.3)

A well-made endless runner. It's a bit challenging but not too challenging. Mac build seems to stutter quite a bit during the opening sequence of the game. But the stutter goes away after some time.

Great work. The gauntlet's can be quite difficult especially if you're using a sword since it doesn't seem like the player is able to move (unless I'm missing some controls).

Short and memorable. The text is a little bit too small when playing on Mac build. Audio also seems to loop whenever the next button was placed. I like the lighting and particles on the fireplace though.

I had fun playing this game. It's a combination of time and reflex management which can be overwhelming at times. 

Thanks for the feedback. I agree having a reference would help players a lot. I couldn't add one for this jam since it overcrowded the painting and sculpting UI but I could probably rearrange the UI to fit a reference view in.

Thank you for playing! There are still a lot of things I wanted to add but I feel it would be too overly ambitious and would push me back past the deadline.

Thank you for playing! It does take quite a lot of time, but fortunately I had a lot of free time this jam.

(1 edit)

Thank you for playing!

A solid platformer. Every stage is well-made and challenging as the player progresses. Controls and movement are snappy so no complaints there.

An enjoyable game simple enough to understand. I like the graphics and the concept of gathering resources in this game. It feels like a miniature survival game.

An interesting take on the forging system. I like the concept of using programming to chang the behaviour of your tools.

Interesting and original. But the puzzle's could use a bit more explanation especially the memory part. 

Love the art and sound. Really suits the vibe of the game.

The mechanics are well-made but it definitely benefits from more polish. The day and night cycle is also a bit too quick in my opinion.

(1 edit)

Pleasantly surprise on how interesting this game is. It's almost like flappy bird but will take your breath away, literally. Appreciate the use of spacebar as a microphone replacement. The graphics really suit the tone of the game as well.