Thanks for playing! I can't take credit for the audio but I'm glad you had a good time! As for the prompts, I'm sorry if it was non-intuitive since I may have a bias when making them due to me understanding of what they were used for. Would you mind sharing any difficulty you've encountered with the prompts?
Black Coffee Panda
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In the inventory segment, when I drag a number pass another number to put in an open space at the very left of the inventory space, the number suddenly froze and I can't drag it anymore. It was the number 3 and the other numbers were 4 and 2. The number 3 froze in the middle of the inventory space and it didn't quite fit into the inventory grid (it was in the middle of the green and red grid).
edit: managed to recreate and capture the not moving numbers on the gif below.
Great art and animation! Would like it if the goblin can be used for a couple more runes before I have to summon a new one. Some effects are also not quite apparent so a brief text to explain the effects a bit would be appreciated. For example, I made a rune that causes the goblin to have stars on their head. I thought this would stun the goblin so I tried selling it to the fighter but he insist it wasn't helpful for him.
Thanks for the feedback. Yes there is a slight problem with the camera input. It's not technically a bug but probably a wrong approach to moving the camera since I capture the mouse to the middle of the screen and rotate the camera around with the mouse's relative position to the player which causes the controls to be inverted once the camera has rotated over 90 degrees in the horizontal axis. There's probably a more optimized 360 degrees camera control but I couldn't solve the problem in time before the deadline.
Thanks for playing and for the feedback! I agree that the art swapping section in the heist is a bit troublesome and unintiutive . In hindsight, a swap button to change which fake artworks during a heist should be beneficial there. There's still a lot of things in the game that needs to be updated and fixed. And of course the heist section is one of them. Thank you once again for the input!
Thanks for the comment. To be honest, there's still a lot more polish to be done within the game. For example, the pathfinding for the security guard's chase could do with more work. And I'm actually a bit nervous on whether all the components mesh together well in the game or whether the game is fun to be honest.
Solid gameplay. But the customer's patience level decays a bit too fast (I think others had pointed this out as well). But the most awkward thing for me is the use of the return key as the menu key. I've wasted quite a bit of time hitting the return key to interact with objects but opening the menu instead.