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Godot Version
4.3
Wildcards Used
Wildcard Wildcard - Move it! (Make your game fun to speedrun)
Game Description
Jump up through the tower before it crumbles around you!
How does your game tie into the theme?
The game takes place in a tower that is slowly (then quickly) falling around you
Source(s)
N/A
Discord Username(s)
LGWV
Participation Level (GWJ Only)
2
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Comments
Great game! I struggled with controls at first but was able to pick them after some practice! I liked the music and also the procedural nature of the levels, but they got a bit repetitive after some time!
The roll was super cool and enjoyable to use. Some of the tilesets were nice, others were a bit difficult to tell what was going on. You can also entirely break the game and not have to do any platforming if you just spam spacebar. That gives a double jump and allows you to skip all of the puzzles. Other than that great game
I'm really impressed with the procedural room generation. I do have one problem with one room which is the wooden (?) room. The color scheme is almost too similar between the floor and the background (brown and dark-red brown) that I initially had trouble differentiating between those two.
I also found a bug where you can get stuck between the ceiling and the floor of two towers lol. This happen when I got stuck as well between two platforms and when I tab out of the game it immediately teleports me to this location (unless this is due to the wildcard).
Overall, a nice platformer. Oh, and I also wish for the bouncing mechanic to be utilized more since it was really fun to execute.
Yeah the collisions get a bit messy with the tower movement. The tower layers move using tweens on tilemap layers - looking back I definitely should have done something like rigid bodies falling instead, it probably would have performed better with the player. Thanks for checking it out!
Good game, would be nice to know how far ahead of the floor you are even when you can't see it to give more of a sense of urgency, as I found once you got the idea you quickly move ahead
That’s a really good idea actually, and probably pretty easy to implement with a progress bar and tracking the distance from the player and the ground, as well as the top. Thanks for checking it out!
Nice game! I found that you can slide through the ceiling if you are next to it when the tower shrinks. That gives fun way to save few seconds. Although I find the game quite monotonous due to repeating rooms. Keep the good work!
Yeah the tower movement was definitely a tough thing to get right - especially with the physics. Also fair point regarding the rooms - I definitely should have dedicated more time towards building additional layers. Thanks for checking it out!