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(+2)

What a gorgeous, effective art style! The images are fantastic, and I love the scrambled text and hue shifts to set the tone for whether or not I was about to enter or in the middle of a dangerous/spooky situation or walking into a relatively safe one; they were very nice touches to help set the mood. The sound design and selective animation were also very effective.  The setting and situation were gripping and a perfect narrative jumping off point. I wish the jam was longer to see how a more fleshed out resource management system would provide an extra bit to the emotional connection to the narrative.  To accompany that,  I'd love to have more emotional ups and downs with the main character and know how they feel from the experiences they are going through; I want to be wrapped up in the stress of what this person would mentally and emotionally be going through. I realize a lot of that may exist in branches of the narrative I didn't get a chance to explore, so I hope to play through it again and see how different decisions may unlock some unexplored emotional experiences. So glad you all made this, and I got a change to play it!

(+1)

We're so glad you enjoyed our game! We aimed at making the player as immersed as possible so that they could feel like they were the keeper, not playing as the keeper. It was the first time trying out such a narrative heavy game for most of us and we got slightly caught off guard by the amount of work that is!  I personally feel like this game is something that could be expanded upon into a full game!