On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Cparadis777

13
Posts
10
Followers
1
Following
A member registered Oct 17, 2022 · View creator page →

Creator of

Recent community posts

The shovel allows you to refund partially bloodened crops!

I'm glad you enjoyed! I found myself coding while having a debug build running because the mood was really chill!

We did realize that we were pushing the HTML export to it's limit. I'm glad you liked the little you managed to play!

Thank you so much! Our artists knocked it out of the park! 9 days did feel short with the ambition of the game, and we did slash a lot from the game.

Yeah, sadly we couldn't remove some last minute bugs in the game and we had a lot of issues with the HTML export. I'm glad you still liked the gameplay!

Thank you! That's basically how I pitched the game to the team: "Potion craft, but metals instead!" We had to make the tough call to scrap an in game tutorial in favour of a detailed game page and an in-game encyclopedia. I'm glad you liked it!

No aiming, different spells attack in different ways, but they all auto-attack!

For the low health sound change, it's as easy as having an audio bus with a low pass filter that you activate when the health is low enough. It removes the high frequencies from the sounds and gives you that classic "i'm low health" effect! Thanks for your good comment, we appreciate it a lot!

Thank you! It was my first time working with audio in Godot, and I was surprised with how much you can do in engine!

Yeah, we went for something not super innovative as I did most of the gameplay coding, and it was my first game. Thanks for the feedback!

Thank you! I'm still surprised on how much polish we managed to get in, mostly on the graphics and animation side!

Thank you! Yeah, we ran out of time to balance the late game. we actually had the opposite problem until late into the jam, where the player could wipe the whole field with 1 or 2 fireballs!

Pretty good for a first game jam! My team and I did a similar concept ( we even have a big pentagram in the middle of the playfield!) so good job on getting over some of the hurdles that come with the type of game! My advice would be to increase the size of your tileset, the small bricks are a bit eye-straining.