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(+1)

I'm not sure if it was user error, but I never got more than one floor to go at a time, and the clicking-and-dragging to aim didn't actually seem to matter in terms of where my ball ended up. Thumbs-up to the aesthetic and idea, and definitely excited to see where this could go as it gets deeper. 

Thank you. a little Tutorial was planned but there was no time to add it before the deadline. Also stay tuned for more Game Features, when the voting Phase ist over :D

In the meantime, here is a playthrough. it starts at 44:44