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(+1)

Great game, very unique concept! Figuring out the music patterns was cool, but very very difficult. I don't quite see how it fits the theme of tower, maybe climbing the plateau? Couple of things I noticed while playing: the teleport sound effect is very very loud, it would be nice to control when the statues play the music instead of looping so I could practice and figure out notes right next to it, and the sprint doesn't work on controller. Once again, very interesting concept and a cool game! The art was also very nice!

(+1)

Thank you! 

The levels/puzzles were put together very last minute so I unfortunately didn't have enough time to get playtests and feedback, sorry for that!

For the theme the idea was originally based on the Tower of Babel and players would learn languages from characters/puzzles on each plateau that would teach them some passphrase to activate each portal and ascend the tower. That idea proved to bit a bit too ambitious given the timeframe, and my level of skill with Godot, and that idea was uncomfortably close to Chants of Senaar.

Sorry also about the sound and sprinting... I had set different audio busses for the sounds in the game which gave the statues a much more angelic sound and also cleaned up the very sharp/loud teleporting sound effect but I guess those didn't get pulled with the export. I'm not sure why the sprinting on controller doesn't work so I'll have to do some research into those issues. 

Thank you for the feedback!