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Berndles

6
Posts
A member registered 4 days ago

Creator of

Recent community posts

Very original and cool concept but I found the controls a bit unintuitive and would lose the tower off screen often. Maybe having two perspectives you can swap between for the tower/tourist picture would make the controls a bit more forgiving and would allow you to get back into frame more easily. Great game guys!

Amazing job guys, 5/5 stars across the board! Super fun and creative and the level of polish for a jam game is immaculate. 

Thank you! 

The levels/puzzles were put together very last minute so I unfortunately didn't have enough time to get playtests and feedback, sorry for that!

For the theme the idea was originally based on the Tower of Babel and players would learn languages from characters/puzzles on each plateau that would teach them some passphrase to activate each portal and ascend the tower. That idea proved to bit a bit too ambitious given the timeframe, and my level of skill with Godot, and that idea was uncomfortably close to Chants of Senaar.

Sorry also about the sound and sprinting... I had set different audio busses for the sounds in the game which gave the statues a much more angelic sound and also cleaned up the very sharp/loud teleporting sound effect but I guess those didn't get pulled with the export. I'm not sure why the sprinting on controller doesn't work so I'll have to do some research into those issues. 

Thank you for the feedback!

Yeah that was an issue I unfortunately never got around to addressing but the idea was to light up the portal's runes as correct notes/sequences were played. Thanks for the feedback and I loved Towering Tales!

Thanks! I'm glad you enjoyed it and played it to the final puzzle! The levels were put together very last minute so the final puzzle's solution might not be very intuitive. I'm not very good at puzzle game's myself so I'm not sure why that was the direction I decided to go in for my first jam submission haha.

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Super, super fun. Absolutely amazing job y'all did. The only critique I really have is attacking. I would rather have dedicated left/right kick buttons rather than have my kick based on my last movement direction. Also the kick might have a tiny bug as the character will sometimes throw out a very short and quick kick that tends to miss.