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(+1)

I liked the click and drag power on enemies! It was a lot of fun tossing them around.

The only issue I ran into was that there is often a lot of downtime between new enemies spawning making the early game fairly slow. And the base version of new ability unlocks are fairly underpowered compared to the toss move. I unlocked fire, but it took several upgrades before it felt worthwhile to use.

Overall though, a great core loop and a nice twist on the tower defence genre.

Thanks for testing and leaving critical feedback!

I definitely agree with the game’s balance being off, since I didn’t have a lot of time this jam to balance things out.

 I had a lot of fun tossing the guys around myself and wasted a lot of time that could’ve been used to properly balance the game haha.

The game was way too hard when a friend tested it though, enemies were spawning way too fast, and the amount per level was really exponential, so I tried to make everything a little easier for a more fun jam experience.

Maybe I could’ve added difficulty levels for the more advanced gamers out there!

Thanks again for testing and the nice feedback!

I’ll try and test out your game when I can!