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Breached's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #61 | 3.618 | 4.000 |
Fun | #87 | 2.613 | 2.889 |
Audio | #90 | 2.613 | 2.889 |
Accessibility | #97 | 2.312 | 2.556 |
Overall | #101 | 2.613 | 2.889 |
Controls | #101 | 2.412 | 2.667 |
Originality | #109 | 2.613 | 2.889 |
Graphics | #134 | 2.111 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5 stable
Wildcards Used
N/A
Game Description
Don't let them breach your castle, by using powerful magic !
How does your game tie into the theme?
A "twist" (flash inspired game from 2006) on the tipical tower defense
Source(s)
N/A
Discord Username(s)
vincecreates
Participation Level (GWJ Only)
4
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Comments
Anything with stick figures is ok in my book, especially giants.
My man, thanks !
The flinging was very satisfying. I think I ran into a bug where I went back to the main menu to look at controls again, and started the game back up and no enemies spawned. Maybe they were just taking a while? But if I refreshed the page then enemies started spawning. It also wasn't clear how to unlock the additional abilities until after I died.
Interesting about the bug where the enemies don’t spawn, I did test the game as much as I could and didn’t find that, I’m really curious!
The upgrades are only available in between waves, or when you lose a live, since I wanted people to think about what they upgrade, instead of just unlocking/upgrading things whenever you have the money.
I did however not have a lot of time to balance things out, so the game is probably very unbalanced (I tried to just power up the abilities in the end so people wouldn’t be too frustrated if the game was somehow to hard, which is never fun in game jams)
Thanks for playing and leaving critical feedback !
I like the idea :) . The flinging was very satisfying. The difficulty was too easy imo (or the weapons too overpowered after a certain upgrade point). The fire just obliterated everything before enemies could even enter the screen
The fire is the abilities I had the most trouble balancing, it was always either too weak, or way too strong haha.
I nerfed everything until the end of the jam, where I decided to buff everything up again, just in case the game was too hard for people that never played the game, and casually tested it to rate it, since I realised in other jams people don’t like it when the game is too hard.
This way I’m sure people get to test more of the game out, without getting too frustrated by the game mechanics and just giving up.
Thanks for playing and leaving critical feedback!
not really sure what the goal is here. the game is a little confusing, a little lacking, and a little barren, leaving me with not much to critique. but! this is still a valiant learning attempt, and I hope you learned a lot and had fun in the process. this is clearly not meant to be a winner, but if you learned a thing or two about making games, I'd argue you still won. nobody's a loser, in that regard. thanks so much for participating! please consider trying my game as well!
Not much to say except I agree haha.
I never join jams thinking about winning (at least not for now), just having fun and learning new concepts for later!
I mainly wanted to play around with rigid bodies and sure had a lot of fun with it!
I’ll try and find time to test your game during the weekend!
Thanks for playing tho!
I liked the click and drag power on enemies! It was a lot of fun tossing them around.
The only issue I ran into was that there is often a lot of downtime between new enemies spawning making the early game fairly slow. And the base version of new ability unlocks are fairly underpowered compared to the toss move. I unlocked fire, but it took several upgrades before it felt worthwhile to use.
Overall though, a great core loop and a nice twist on the tower defence genre.
Thanks for testing and leaving critical feedback!
I definitely agree with the game’s balance being off, since I didn’t have a lot of time this jam to balance things out.
I had a lot of fun tossing the guys around myself and wasted a lot of time that could’ve been used to properly balance the game haha.
The game was way too hard when a friend tested it though, enemies were spawning way too fast, and the amount per level was really exponential, so I tried to make everything a little easier for a more fun jam experience.
Maybe I could’ve added difficulty levels for the more advanced gamers out there!
Thanks again for testing and the nice feedback!
I’ll try and test out your game when I can!