Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

BreachedView game page

Don't let them breach your castle !
Submitted by VinceCreates — 5 minutes, 53 seconds before the deadline
Rated by 3 people so far
Add to collection

Play game

Breached's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Godot Version
3.5 stable

Wildcards Used
N/A

Game Description
Don't let them breach your castle, by using powerful magic !

How does your game tie into the theme?
A "twist" (flash inspired game from 2006) on the tipical tower defense

Source(s)
N/A

Discord Username(s)
vincecreates

Participation Level (GWJ Only)
4

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like the idea :) . The flinging was very satisfying. The difficulty was too easy imo (or the weapons too overpowered after a certain upgrade point). The fire just obliterated everything before enemies could even enter the screen

Submitted

not really sure what the goal is here. the game is a little confusing, a little lacking, and a little barren, leaving me with not much to critique. but! this is still a valiant learning attempt, and I hope you learned a lot and had fun in the process. this is clearly not meant to be a winner, but if you learned a thing or two about making games, I'd argue you still won. nobody's a loser, in that regard. thanks so much for participating! please consider trying my game as well!

Submitted(+1)

I liked the click and drag power on enemies! It was a lot of fun tossing them around.

The only issue I ran into was that there is often a lot of downtime between new enemies spawning making the early game fairly slow. And the base version of new ability unlocks are fairly underpowered compared to the toss move. I unlocked fire, but it took several upgrades before it felt worthwhile to use.

Overall though, a great core loop and a nice twist on the tower defence genre.

Developer

Thanks for testing and leaving critical feedback!

I definitely agree with the game’s balance being off, since I didn’t have a lot of time this jam to balance things out.

 I had a lot of fun tossing the guys around myself and wasted a lot of time that could’ve been used to properly balance the game haha.

The game was way too hard when a friend tested it though, enemies were spawning way too fast, and the amount per level was really exponential, so I tried to make everything a little easier for a more fun jam experience.

Maybe I could’ve added difficulty levels for the more advanced gamers out there!

Thanks again for testing and the nice feedback!

I’ll try and test out your game when I can!