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Nicely polished and a great looking game. I liked the targeting system; it helped keep the focus on navigating and dodging enemies. 

I was a little confused how to destroy the towers at first. I finally realized that slices of the shield will depict how many hits it's taken, but after doing so, the tower will recharge shortly after. 

Thanks for playing!  I'm glad the targeting system did it's job, I had a lot of improvements (like also having a minimap) that I didn't get too.  Indeed, I think the tower feedback is at the top of the list of things I didn't do well; I should have put some indicator at the end for which points where destroyed.  There is a also bug where missiles that don't do damage do a smoke puff but if they do damage are supposed to play spark fx but they only do the puff.  Classic jam time problems and big ideas.  Regardless of my excuses, thanks for playing and the feedback!