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A jam submission

TowerTakedownView game page

Defend the universe, attack the towers! For Godot Wildjam
Submitted by pdil — 2 hours, 45 minutes before the deadline
Rated by 4 people so far
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TowerTakedown's itch.io page

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Godot Version
4.3

Wildcards Used
NA

Game Description
Save the day in this 3d space shooter

How does your game tie into the theme?
There are energy towers that must be destroyed before progressing.

Source(s)
N/A

Discord Username(s)
pacorp

Participation Level (GWJ Only)
3

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Comments

Submitted

This is awesome! Did you make all the 3D models? I tried using 3D on my entry but gave up, so I appreciate the effort.

One thing I would suggest: the spacecraft controls really well, but I think it is missing a way to make hard turns or tight maneuvers to make positioning easier. Most times I needed to make a turn to attack a tower, it would take too long and the targets would be facing the other way, which meant I had to turn again, and the same thing kept happening over and over.

Great entry, congrats :)

Developer

Thanks for the kind words!  I did the factory and enemy in blender but the the main ship and towers are all godot mesh shapes cobbled together.

I did a bad job presenting the controls to the player but the "How to Play" has L/R shoulders || U/O on keyboard are hard turn, and top face button || L does a flip u-turn.  Or did you already find that and the flip turn and hard turn wasn't tight enough?  Also gamepad face right || Shift is for a boost to help get extra distance.  Thanks again for playing and feedback!

Submitted

Oh, I completely missed all of that, I'll play again and update my rating!

Submitted

Nicely polished and a great looking game. I liked the targeting system; it helped keep the focus on navigating and dodging enemies. 

I was a little confused how to destroy the towers at first. I finally realized that slices of the shield will depict how many hits it's taken, but after doing so, the tower will recharge shortly after. 

Developer

Thanks for playing!  I'm glad the targeting system did it's job, I had a lot of improvements (like also having a minimap) that I didn't get too.  Indeed, I think the tower feedback is at the top of the list of things I didn't do well; I should have put some indicator at the end for which points where destroyed.  There is a also bug where missiles that don't do damage do a smoke puff but if they do damage are supposed to play spark fx but they only do the puff.  Classic jam time problems and big ideas.  Regardless of my excuses, thanks for playing and the feedback!