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(+1)

Thanks for letting me know! There seems to be something wrong with the mine lever indeed. It should open the iron gates to the chest but it might be tied to a wrong switch.

The other one is more like an oversight. I'm not that worried about NPCs being in two locations at once. It's pretty common in MMOs for example.

(2 edits)

Oversights like an NPC being in two places at the same time can be a problem in case you wanted to make a more detailed mystery case because an NPC's location could be an alibi that could be used to remove that NPC from a pool of suspects in a mystery so that the player can accuse the right suspect once the other suspects are removed from the suspect pool.

When the game's missing person case showed up and Erika did mention that missing persons cases that the Warg Relief Agency worked on sometimes turned out to be criminal cases instead of warg infection cases, I started wondering who a possible criminal suspect could have been in case it turned out that the missing person was a victim of a crime like kidnapping or murder instead of being infected by a warg.

In missing cases the NPC has to be actually missing, yes. Elizabeth visiting the Agency isn't one, but I might fix it.

Thank you for fixing the bug, but I think that you misunderstood the meaning of the word "alibi". See https://www.merriam-webster.com/dictionary/alibi for a dictionary definition of that word. Basically, if someone can be proven to be elsewhere when a crime that requires that person's presence for that person to have committed the crime, that proof is an alibi that shows that the person could not have committed that crime because the person was absent when the crime was committed.