Unfortunately I cannot. It is completely up to Itch what kind of payment methods are usable and to whom.
Vanron93
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My first guess is that you've talked to a side character outside the church. You need to go to the building next to the church and recruit Noel. After that you can go to Rehling and remove the sign in front of the mine entrance. You can get to the area with the stolen Canoness' staff after exploring the mine.
I'll see if I can clarify this step in the walkthrough.
The issue with the servant lady sounds more like an oversight, but I can take a look at it.
And congrats on getting that much def. :D NULL sounds like the game is trying to tell you it's 0. When an enemy attacks your character, the character's def gets subtracted from the total damage. 100 def would negate the damage completely from lower level enemies. I need to check to what extent this applies to upper level enemies, but enjoy being unkillable for now~
This post here is spoiler-free: https://itch.io/blog/795539/risk-of-infection-v2-is-out
Short answer is 'not much' since the biggest game breaking bugs of v1 had been ironed out by v1.7. V2 had more so 'changes' rather than 'fixes'.
FRY or fury is what the RoI calls TP points (it's some sort of variable in some system dataset in the editor). It would be more clear to replace the FRY with TP, but the idea is the same. It's like your limit break meter, or a special mana pool you can use to use finishers.
The other issue with Chelia is that the game seems to read her nameplates from the wrong source. Just a visual bug.
That is unfortunately impossible in VX Ace without some sort of a plugin. The names in the portraits are solid part of the image file and therefore non-dynamic. Even with a plugin I may have to go through every single line of dialog the player has and manually input a variable for the name, and that's too huge of an undertaking.
It should say in the installation instructions. You can download the new version and extract it anywhere and then move the saves manually (they are inside the folder as 'save1' or so).
You can also extract the new version to where the old version is, and as long as they are named the same the new version should overwrite the old one.
I suggest backing up your save files just in case.
Balancing the game economy is hard, but for now I'd like to keep it roughly where it is now. I prefer the situation where the player cannot over-buy things incl. equipment. The game does give you a lot of free nuggets and coffee, even if some of them can be a bit hidden. Plus the game isn't that hard at this point and I myself have had little need to buy healing items on my test playthroughs.
There will be a healer character in v2 which lessens the importance of healing items further, and monsters will also drop more money as the game progresses.