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(+1)

Yeah, I was rushing when I thought of the advantages and disadvantages of the weathers, and didn't have a lot of good ideas lol. Healing would be really nice for sure. And yeah, the wind in the storm was originally supposed to switch to the calm, but when calm is too punishing, you're kinda forced to stay with the annoying ig. Now that I think of it, healing every time a monster is defeated would be a nice mechanic, which I might add in a post jam build if I have the time to continue developing this project. Anyways, thanks for the feedback!