Pretty polished game. Cute graphics (the rising monster and the single guy creature not included). Nice SFX. Now, where is the devlog :V
ADT
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Nice art, and a pretty cool game for a beginner game dev.
I have some feedback for you. Obviously, the birds would look much nicer if they had some flying animations. Next, it would be nice if there was something in the background, like clouds, that move upwards. You could even implement a parallax background. Also, I found a bug where sometimes the birds don't move and just stay on the edge.
Pretty cool game overall! The graphics could obviously be improved, and you could definitely add some more juice and polishing to this game, like particles and screenshakes. I loved the music and the different enemy types. But for the theme, I didn't think this was a very good fit. Other than that, good job!
Quite a simple game overall. The coins all spawn in the same place which I feel like isn't that nice, some random positions would've made it more fun. And next, I don't know if this was intentional, but you still take damage from the cloud even when you've stomped it. Finally, some extra polishing and game juice would make the game shine much more. Other than that I'd say the controls were pretty nice, and good job on adding the much needed coyote time!
Hey, rate storm reaper please hehe (https://itch.io/jam/brackeys-12/rate/2971456)
mall melee the best
The controls were tuned pretty nice imo, the graphics was good, the audio was great and the concept is pretty nice. Overall a really cool game, but one bug I found was that I went out of the map. One thing I would add though is that a start menu would be much appreciated, and the first time I run it I didn't even know which vehicle I was controlling. I just saw vehicles rushing around and was confused.
Yeah, I was rushing when I thought of the advantages and disadvantages of the weathers, and didn't have a lot of good ideas lol. Healing would be really nice for sure. And yeah, the wind in the storm was originally supposed to switch to the calm, but when calm is too punishing, you're kinda forced to stay with the annoying ig. Now that I think of it, healing every time a monster is defeated would be a nice mechanic, which I might add in a post jam build if I have the time to continue developing this project. Anyways, thanks for the feedback!
Nice beast. This was a pretty cool game overall, but obviously some sound would've been nice, and an arrow pointing towards the direction of the beast would also be much appreciated since I often find myself wandering off a bit and can't find the beast. Also, I feel like the camera could be improve a little with some look ahead.
It's quite a rage-inducing platformer just like others had said. I really liked the artstyle in this game, but those roofs had me confused a little bit, and maybe it's just a me issue, cuz I felt like the difference between the walkable roofs and the background roofs wasn't quite clear. But other than that it's a pretty cool game overall!
Just like others had said, an in game tutorial would've been nice. But after reading through the text and messing around a bit, I was able to figure out how to play it. And well, it was a pretty fun experience I'd say, and I enjoyed just spamming the recruit people card which probably wasn't the best choice lol. More ways you could improve this game would be for sure, a start menu, and some SFX.
I loved the frenzy vibes of this game! The art was really good, and so were the audio. The game felt really polished and the upgrades were pretty nice. Fulfilling the orders had me running around, carrying multiple stuff, also not forgetting to cook some new patties, and then mid play I would realize that the fuel was running out and had to throw all the orders away lol. ! got to 36 in the end, don't know if that's good or not, but I really enjoyed the game.