The controls were snappy and allowed for precise controls, which was great. The mechanics had a good amount of variety and the challenges were pretty well designed. I liked how you implemented golden bamboos that you had to go out of the way to obtain. The visuals were pretty nice and the audio was well done. The theme wasn't really that well implemented tho imo. Overall, pretty nice platformer!
ADT
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Pretty cool concept. The controls did feel a little janky, and I couldn't scroll on the phone screen after the first night. The texts on the phone also stayed the same for every night for me. Somehow, the game made me play "2 days before skydiving" twice lol. The low-poly style was quite cool tho, and the audio was decent. Overall, lots of room for improvement!
We both made a top-down racing game lol.
With that out of the way, the style was quite cool and the audio was well done, gives an arcade-ish vibe to the game. But the controls felt really difficult imo and that might be caused by the camera view, like what others mentioned. Also the game feels quite polished but the UI could use a little more work. Overall, pretty nice game!
Amazing game! The visuals were stunning and the audio was really well done! Audio could've used some more SFX in some areas but honestly it's really good already. The game was really fun. I particularly enjoyed the introduction of the villain and how its face wasn't shown at the first moment when it placed an object, which induced some great curiosity in me. The game also felt really polished and the mechanics felt nicely implemented. One of the best submissions I've played thus far!
Pretty decent game. The visuals were nice. The audio on the other hand could've been better with more SFX. The printer mini game was kinda janky, like what you mentioned lol. The meeting one was, same as what the others said, a little confusing on what to do but I figured you just gotta wait... Don't know if you're really supposed to wait, but at least that's what worked for me. Overall the game could use some polish.
And also- love me some cropped art lol... pretty sure it's a screen size problem cuz I use an ultrawide.
Neat idea! I loved the visuals and the audio was quite nice too. The integrated tutorial was a great touch and so were the key bindings in the settings (cuz I felt right click for hose was a little unintuitive for me lol). However I didn't really need to use the flamethrower cuz the flames were spreading too fast at the start... I ended up scrambling around to put out fires the whole time instead. Still, it was pretty fun and I got to 5413 in the end.
Gameplay was really short lol. I basically won in like 15s or something and welp there's only one level. Would've loved to see more levels and more mechanics get introduced. The game is also really easy if you just stay at the top of the road, cuz nothing hits you there. The dropping position of the cats could've also been more interesting with randomization, making each playthrough different.
Pretty cool game overall. I'm not sure if this was intended, but the pixel art seems to be a little blurry. The gameplay felt a little too easy and I would've liked more levels in the game. A background instead of a blank grey would really add to the atmosphere imo. Also "avoid" kinda looks like "audio" lol
Pretty neat concept. The attacking felt a little lacking, as in... not impactful enough. The range also felt a little short. I did like how you could attack diagonally though. There's also this issue where I accidentally got hit by an enemy and knocked back into the next arena and just couldn't go back. Overall I feel like there's quite some room for improvement here.
Really nice game! The visuals were amazing and the audio is nicely done. The tutorial wasn't very clear though but thankfully the game was intuitive enough so that didn't quite matter that much. The POS system is quite infuriating at times, and welp I guess it really did serve its purpose of being faulty lol. Overall, amazing game and I don't really have any complaints other than the tutorial thing.
Amazing visuals! The audio was great too. The gameplay is quite nice and a quite funny at times when you've got a literal nuclear bomb flying down lol. The controls are well tuned imo, it's not too difficult or overly easy to move to the right spot. Idk why but I've got quite some lag when playing on my laptop tho. I switched to my phone and the lag just disappeared. Also kudos for making it mobile compatible. Overall, really well done!
Honestly I feel like this is really well done. Had me on the edge the whole time (even though the planet is safe lol). The sound design was great and the visuals were pretty nice. The effects really added to the experience too. The concept of the game is really good and the game feels pretty polished. Other than that, I quite liked the theme implementation of which nothing can go wrong, except you're scaring yourself. Great job!
Amazing visuals! The audio quite added to the experience too! The combat system was pretty cool but I did struggle quite a lot when not using the book for the flying eye enemy. It feels a little too luck-based sometimes cuz I had once when I was doing really well and all of a sudden three of those came together and I straight up lost. Other than that, really cool game!
First up, making this using scratch is pretty amazing. The gameplay is pretty nice overall, but there are some things that I'd like to point out. I'm not sure if it was my own skill issue but the levels felt a little too hard which I think is especially caused by the slow deceleration of the movement. I kept sliding into obstacles. This also resulted in me wanting to quit the game early before entering the bug stage due to me spending way too long at the second level. But fortunately I did stay and welp pretty cool theme implementation!
Pretty cool concept. I loved the atmosphere of the game. However, in my first run I didn't quite know what to do. I later figured out you gotta lift the tubes and extinguish the fire tho but a tutorial on this would've been nice. I also thought the inputs were unresponsive like the others thought at the start, but once I figured out how the game goes, it turned out it was my own fault lol.