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Wow, this was really really fun!
It's extremely well polished and I love the music and the juice from seeing the chips fly up with the satisfying pop! The concept is so brilliant in building such an interesting, replayable game while keeping the scope small enough for a jam. Really well done, I loved this!

I played a few times, I think 5 in total, and my best was 109 billion (110 cumulated)

The turn limit completely morphs this game from a 'tape-down space bar clicker' to a strategic task of planning ahead and making smart decisions. I love all the extra features of polish, seeing the graph at the end, tracking the score accumulated by individual cards etc. An online leaderboard would be really cool to see other people's scores too!

I think the game would work very well as a mobile experience and I'd buy an app of it in a heartbeat. It was actually the first way I played it, but not being able to mouse over shop items without buying them or not being able to scroll down made me go to desktop.

The balance does feel good, especially for a jam game, things that stood out to me though are some cards and abilities can roll a 0 in the shop and end up being useless, like Areca Nut with 0 ability power always does nothing and a '=0' card seems like you'd never want it either. Very early game I've had shop items cost in the millions while I only made 200 total chips but other than a few things like that It's got a good amount of content! Would love to see more! especially abilities!

(6 edits) (+1)

Thank you so much for the compliments and the detailed feedback!

I plan on expanding the game further by adding more content (cards and abilities), more game modes (I already have started working on one where you can decide in which slots to place the cards you draw and replace the card that is already in that slot, so the strategy will play an even more role in that) and also add options for the amount of draws of each run to allow the player to go for a quick run or a longer, more strategic one. I agree that a mobile version of the game would be nice too (with properly working tooltips obviously), so I'll probably also consider porting the game there in the future.

As for the cost of shop items, it increases when you refresh/level-up the shop, so the more you refresh, the more items cost, but you are right, abilities' costs need a rebalancing since some are really really expensive (I only had time to balance the cost of simple cards, I didn't really have that much time to balance the cost of ability cards instead...).

Lastly, as for "useless" cards, cards like a "=0" become actually very powerful if combined with some abilities (there is an ability that transforms every "-X" points slot into a "+X * N" points, so if you use a "=0", it means you are basically multiplying points by the corresponding ability's amount. The same goes for possible synergies with the "Areca Nut 0" ability, which synergizes with other cards.

P.S:: congrats on your high score, I don't even know if I ever reached that score myself without cheating with developer controls :o

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Oh wow, that's super cool thanks for letting me know! I had no idea about the "=0" thing, still can't really wrap my head around but I'll have to look out for that combo more. It was my understanding that Areca Nut changes your starting number from 0 to something else, so changing it from 0 to 0 seemed confusing.

Yeah, I'm assuming the cost also compounds based on what the card does so that might be why I found a few +5 mill shop options surrounded by 5-30k ones near the beginning of the game very rarely. But for a jam game, the balance and polish is excellent, can't wait to see it developed more!


Thanks! It was a fun run! I think the nature of these games the scores can go crazy exponential. This was my score on my next run after that!

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Played another game and got 1.2 quintillion! (18 0s) my deck was fully maxed size, three '8^dice' cards, and the rest were 'x7-9+dice', I had 1 clover that made all dice 6, fig for changing the starting number, and spinach for forcing the clover in each hand, I also had dices, clerk and elephant abilities, it was super fun to see the crazy combo!!!

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I love the fact that you are enjoying the game so much even in its jam-only state, hearing this is probably the most rewarding feeling for a game developer!

I don't know how much the novelty and theory crafting experience for the game will last for you since the number of card combos strategies for higher scores are not a lot for now (I still need to add lots of cards and abilities to increase the possible strategic options available to the player), but I promise I'll expand the game as soon as I can with new cards, game modes and most importantly, with leaderboards! I feel you'd be dominating those given your high scores :D