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Vurj

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A member registered Nov 17, 2021 · View creator page →

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Oh wow, that's super cool thanks for letting me know! I had no idea about the "=0" thing, still can't really wrap my head around but I'll have to look out for that combo more. It was my understanding that Areca Nut changes your starting number from 0 to something else, so changing it from 0 to 0 seemed confusing.

Yeah, I'm assuming the cost also compounds based on what the card does so that might be why I found a few +5 mill shop options surrounded by 5-30k ones near the beginning of the game very rarely. But for a jam game, the balance and polish is excellent, can't wait to see it developed more!


Thanks! It was a fun run! I think the nature of these games the scores can go crazy exponential. This was my score on my next run after that!

Played another game and got 1.2 quintillion! (18 0s) my deck was fully maxed size, three '8^dice' cards, and the rest were 'x7-9+dice', I had 1 clover that made all dice 6, fig for changing the starting number, and spinach for forcing the clover in each hand, I also had dices, clerk and elephant abilities, it was super fun to see the crazy combo!!!

Wow, this was really really fun!
It's extremely well polished and I love the music and the juice from seeing the chips fly up with the satisfying pop! The concept is so brilliant in building such an interesting, replayable game while keeping the scope small enough for a jam. Really well done, I loved this!

I played a few times, I think 5 in total, and my best was 109 billion (110 cumulated)

The turn limit completely morphs this game from a 'tape-down space bar clicker' to a strategic task of planning ahead and making smart decisions. I love all the extra features of polish, seeing the graph at the end, tracking the score accumulated by individual cards etc. An online leaderboard would be really cool to see other people's scores too!

I think the game would work very well as a mobile experience and I'd buy an app of it in a heartbeat. It was actually the first way I played it, but not being able to mouse over shop items without buying them or not being able to scroll down made me go to desktop.

The balance does feel good, especially for a jam game, things that stood out to me though are some cards and abilities can roll a 0 in the shop and end up being useless, like Areca Nut with 0 ability power always does nothing and a '=0' card seems like you'd never want it either. Very early game I've had shop items cost in the millions while I only made 200 total chips but other than a few things like that It's got a good amount of content! Would love to see more! especially abilities!

Nice well done! I'll remove your other times as the spirit is to have 1 per player. But congratz on being first!

😂

Aw thanks! I'm really glad you enjoyed it! It has sound for me when I test it, make sure you don't have the tab muted. But if you wanted to listen to the sound track I also uploaded it on youtube.

https://www.youtube.com/watch?v=4hbE8zmwjMM

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Probably could be more efficient just having 1 oven but this was what I got at endgame!
But fun game! Took me a while to understand the dough goes down first as I found it hard to see the arrow but it was enjoyable trying to find better solutions. Would looove to see this developed further with a failure state and score!

Ah, that's ok, these things happen in jams but you made a full game that's really fun to play so that's the most important thing!
Yeah I did win in the end but lost a lot of times because I kept having to search for the last building as the population was rising so high and I kept getting duplicates

Yeah, I have to keep reminding myself all these games were made in a few days because they're all so good, It's a really fun little experience and I enjoyed it!

Ah, that's really cool actually! I'll go back and play it! Didn't realise there was that goal at that point

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Wow! really cool concept I love how it used the theme, the gameplay was so engaging and it looks really cool too! I  played this a lot! I love it!

My biggest wish is that the cards don't toggle between up and down on mouse hover and instead only are raised when they're currently being moused over, and don't raise up that high, like in Slay The Spire or Balatro. It made it unwieldy and difficult to control and when multiple were raised they overlapped each other and became unreadable. Also, it would be good if you saw the text while it wasn't raised even if it was smaller. If the card UI was easier to use and some balance tweaked this would probably be my favourite game of the jam, really well done!

I got very close but couldn't beat it, As people eat food every day, having buildings create people makes it very difficult to sustain as food requirement scales exponentially. The best strategy felt like keeping population as low as possible while stocking up on food and money, not buying any buildings that create people until right at the end all at once. Lastly, it would be good if you didn't get cards for buildings you already made as it got frustrating having almost all the buildings except 1 or 2 while the population number is massively increasing but drawing only buildings I've already placed.

I'd love to play some more though, really impressive for such a short period of time!

I tried twice but couldn't get to the broom closet. I'm assuming it was behind the trash and when I freed the janitor it was meant to clean it up but it never did on both attempts.

But I like the visual style, very creative, sad I had to squish the bug in the beginning... :(

It was fun to play with the abilities scaling up the platforms, I had a lot of issues with the terrain physics, getting stuck on the side of walls, invisible bumps, and not being able to jump while on a lowering platform etc. Also, I didn't understand why I could stand on the slime when I made it big but died if I tried standing on it while it was small. It definitely fit the theme and the pacing was good though!

This was super fun and such a smart and elegant use of the theme. Sound, music and a leaderboard would be nice, but It's such a simple concept executed really well! 

The initial concept is fun, the simple visuals work well to distinguish the colored blocks and I like the look of the little character!

I expected the game to progress after the 4th level with puzzles that use the new scale ability. I thought I messed up by going back and stopped playing because level 3 was so long and tedious and I didn't want to do it again.

I only realised that was intended when I read the "How does your game fit the theme?" Is the idea that you go back to the old levels bigger and move stuff around for fun? It would have been cool if the scaleability was needed in those levels to progress as it feels like the game doesn't use the theme otherwise.

Really well done making it tho I enjoyed playing it!

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No worries! Yeah, it helped so much and felt super polished.

I think I did it in like 40 but I can't remember exactly, the ending shot was really memorable!

The ball stopping once it's under a certain speed would be the easiest and most effective solution I think.

Aww, thank you so much that makes me so happy to hear!

Oh, thank you that means so much!

Thanks for the feedback. The veins make a chime sound and emit particle effects when you successfully touch them if that clears anything up :)

Yeah it was my first time using Game Maker, it's an interesting engine, it makes prototyping extremely easy which is great for jams. I had some issues exporting to HTML though and needed to remake quite a bit of the game to make it work in browser so i'm glad I gave myself multiple days for exporting.

The art in this game blew me away it was awesome! I really liked the theming and lore too. It also felt great to move around in, especially running up the vines to drop over the branches, and falling from high up felt really immersive lol.

There is an issue where talking to someone unlocks the mouse, you need to left-click back into the game for anyone that had that issue.

I got stuck on a couple of sections not knowing I had to press E on a wall to make it disappear, but other than that it was great! Also having the player not be completely 0 width but instead a tiny bit of depth really sells that paper feel.

Overall well done! I had a lot of fun playing!

The art is really charming! I love them holding on to the rocket for dear life lol!

Having the different areas as you get higher is super cool! and being able to take a hit before falling was a great idea, maybe a little bit more space to see the obstacles would help as after playing for a while my eyes went funny from the background moving so much

This game is awesome!
Having the game be waved-based with choosing your upgrades really elevates it so much! It was super enjoyable having certain builds on each run and seeing how they play.

There isn't much criticism I can give, it's very polished and I love the art! It would help to have audio or visual feedback from being hit, and I would love to see a score screen once you lose, but that doesn't take away from the experience at all and it's so fun!

I enjoyed this game loads! It's really my kind of thing. Having a 10 min timer with an online leaderboard gives it so much replayability and I love the gameplay loop you should be super proud!

It did take a while to understand, if the tutorial was split up and each section shown when you got to that point it would help a lot. As I forgot how to activate the planets once I finished reading the full instructions and got stuck for a while. Also, you can soft lock yourself with auto-buys so a toggle would be good.

Additionally, after playing for a while and having the top score I got some insight on some balance. I imagine it's the only thing you really understand after many attempts of playing, yarn cost for planets further out should be more expensive, even if you have a close planet to connect to. Having them always be 2-3 yarn makes it trivial to buy every planet at once just a couple mins into a run. And by far the best strategy is to get like 25 yarn at the start, then buy every planet at once then play the entire game on the way stronger end planets.

But other than that small polishing stuff it was great so very well done!

Omg, the game is so cute it has so much charm!
It's such a clever idea I love how the ball interacts with the gravity and the visualiser for where it will go really helps see that! I beat all 9 holes and It was super fun.

I really wish the ball would settle sooner, felt like a lot of waiting patiently while it rocked back and forth lol.

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This game is so fun! It's criminal it doesn't have a thumbnail image I bet a lot more people would play it if so.

I loved how you experience the world through distinct senses, such a creative way to tell a story well done. It would be cool to see the other senses used more, especially for finding clues. Also, I ran into an issue where I was soft-locked after clicking the left-most option during the final configuration.

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I enjoyed playing through this game although I got quite lost with how similar everything looked. The horror elements were great, I loved the effects and it felt rewarding to beat it! Especially like the controls on posters on the wall. But it didn't meet the theme at all in my opinion it's unfortunate the requirement was misunderstood.

That was incredible! The art fits so well and I love all those creepy moments!

This game is so well-polished I’m really impressed. I tried to place the guests away from other occupied rooms when they requested but don’t know if that changed anything about the outcome. Also, I rang the bell exactly when the sheriff shot and thought I was the one who initiated it lol. But it turns out it was just a coincidence. Some additional interaction like that would really help the game feel more reactive, as at times it felt like you couldn’t tell if you should be doing something.

The art on this game is so cool! It has so much charm and gets really scary! It’s also very tense when you have to run away, and turning into the monster is super cool. I got really lost the two times I played it and had to give up sadly, but other than that I enjoyed it.

For a first game, this is really well put together and inspiring well done. It was relaxing walking around collecting seeds and interacting with the mudskippers. Can't wait to see what else you come up with!

Love the art and music, was super chill! It also was a fun take on the theme while still being simple which I appreciate. Would have been fun to play in the browser too!

Yeah, that's a great idea, I've seen a couple of people suggest it, I do wonder if the floaty physics would make it frustrating to try and avoid the bad ones, something I definitely would try out if I was to further develop it.

I understand the physics can add a lot of unexpected difficulty but thanks for playing through it otherwise!

It was really fun and an unexpected use of the theme which I really liked! It was one of the most interesting games I've played in the jam and I like the simplicity. Well done! The small details like the gum having varying colors is a nice touch, the controls are also very tight and it feels smooth to play.

I got 1700 but stopped because I had to go. Maybe if there's a requirement you need to collect that gets higher as you go it could keep it exciting. It's easy to leave early after collecting one or 2 coins and avoid all the danger.

Wow, this was honestly amazing! The cutscene intro, really well made art, great sound, it was super polished with so much charm, it even had settings.

And what a brilliant, unique take on the theme and limitation, the most innovative take on it I've played so far. And it was so fun!!! 

This wasn't made for this game jam and was submitted to 100s of jams

Love the art and concept a lot!  Maybe if there was some sort of indicator that shows you were to cut and what tool to use next as you're playing that could help. I did find I was doing things and thinking "Is this working" while having to look down at the controls page to make sure I wasn't missing anything. Then after a few tries I got it in the right spot for it to work. Sound would help a lot there, letting the player know something is happening. Can't wait to see more! Really well done

One of my fav games in the jam! Love the art, the animation when the bucket shines is really well done! The controls also worked great and was very satisfying, especially with how well the difficulty balancing is. Very engaging, you should be proud!

Would be interesting to see what it would be like with lives, it can be quite jarring to lose instantly from missing a fish or catching a bad one.

Cute little game, I liked the idea a lot, and the way you fished was fun. Did you draw the golden fish thumbnail image? It's very detailed and would have been cool to see that art style in the game.

It was a nice take on the fishing idea and the visuals were very cute. Having to drag the finger multiple times did feel like a bug initially and hurt my hand.