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(1 edit) (+1)

Thank you so much for playing! ๐Ÿ™

I'm thrilled that you liked it! I'm so sorry for the bugs!.. I fixed the most pressing ones right away, but then realized that uploads are temporarily turned off, so the update will sadly have to wait. Until then I put the update on my discord server! 

Those are great ideas! I ran out of time and had to cut the enemy choice numbers, among other features.. all the unforeseen permutations for the dynamic enemy choice sucked up a bunch of time ๐Ÿ˜…... and It's also my fault for starting the jam a few days late... and making the map so large without the help of dynamic tile-maps.

Right before the the deadline I decided add some needed features including one to increase the max health on level up, but then didnt have time to test it.. So yeh. I must apologize profusely, the health is terribly bugged in this build. It pathetically sets the player health to 0 when you get attacked by agro level 1 or 2 fish.. which are the easy ones. This was my fault.. I made an event to name a variable that I was using in a script, since GB Studio wont allow you to name variables in scripts, then by mistake, I forgot to delete the event that zeroed the players health.  Looking back I wish I would have put the jam on my calendar! ๐Ÿ˜„

Thank you again, and I very much hope you come back to check the update in the future! Sorry Its not available on the itch page right now!

(+1)

Oooh good to know you're still updating it!

And wow I haven't noticed you used GB Studio, huge props for that! But yeah bugs during jams happens a lot but at least executing the idea is an achievement on itself so don't worry about it. and congrats on completing the jam!