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A jam submission

Demon Fish Dead AheadView game page

Spooky Fishing Themed JRPG!
Submitted by RikOclon (@rikoclon) โ€” 11 minutes, 17 seconds before the deadline
Rated by 11 people so far
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Demon Fish Dead Ahead's itch.io page

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How does your game meet GBJam's theme?
Its a spooky fishing RPG for Game Boy

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Comments

Submitted(+1)

Great concept! The fear of sailing along and not knowing what horrors are beneath you is something that terrifies me in real life, this really captures that! Awesome job!

Developer

Thank you! I'm very glad you you enjoyed it! ๐Ÿ™‚

Submitted(+1)

Wow! I really like how you managed to use that pallette! The mechanics are really cool in general, the gameboy feeling its just at point and the music its really good! Maybe there could be some animations in combat for that "game feeling" so it FEELS like you're attaking. The experience its really unique and enjoyable. Really good work!

Developer(+1)

Thank you for playing and all of the kind words! I'm glad you had an enjoyable experience! I originally planned to make animations for attacking but had to cut the feature to meet the deadline! I plan to keep adding to the game until it meets the original vision, and I hope you come back to play a future version!  I very much appreciate the feedback!

Submitted(+1)

Love the music and sprites.

Developer

Thank you!! 

Submitted(+1)

Great game! Really loved exploring the map and the graphics are very well done! The buggy health was the only real issue I ran into, but otherwise a really splendid game!

Developer

Thank you so much for enjoying the game despite the jam issues! 

Submitted(+1)

Such a great concept, the battles feel great and its fun to find new fish, its the type of game I could spend hours playing.

Developer(+1)

Thank you so much for playing! I've already made an update that fixes some issues and really extends the game play, So I definitely recommend that version over the jam version.. Cant wait to upload the version to itch!

Submitted(+1)

Super cool game. You have my respect for making an actual gameboy game

Developer

Thank you! GB Studio is actually a lot of fun and I recommend for anyone!
Any jammer, like yourself, deserves respect as well! ๐Ÿ˜„

Submitted(+1)

Yeah I use gb studio. thanks

Submitted(+1)

I agree with the previous comment: I would enjoy the combat more if it was shorter/faster.  I really like the theme, concept, and art!

Developer

I very much appreciate the feedback, and I do agree! Pressing the button 20 times to kill one fish can be a bit much! I will work on this for the next update for sure!

Submitted (3 edits)

Fish!

I liked it! The overall art is very charming and the core game of exploring and finding new fish is quite fun! Checking on Info about the zone helps a lot with choosing where to go next. I haven't encountered the Overlord yet but I'm keeping an eye for it.

Although there is some parts that gets in the way of enjoying the game fully. My main gripe is with the combat sequence, it feels sluggish and some auto-advancing for the enemy turn would help improve it. Also some more UI info for the combat would help too, like which enemy is which when selecting it to attack. And I think the health is a bugged because when I died it didn't restore back to full health, even after interacting with the lighthouse, so any encounter I would die in a turn or two. Also critical hits felt quite frequent too.

But other than that it's a very good entry and I had fun playing it, well done!

Developer (1 edit) (+1)

Thank you so much for playing! ๐Ÿ™

I'm thrilled that you liked it! I'm so sorry for the bugs!.. I fixed the most pressing ones right away, but then realized that uploads are temporarily turned off, so the update will sadly have to wait. Until then I put the update on my discord server! 

Those are great ideas! I ran out of time and had to cut the enemy choice numbers, among other features.. all the unforeseen permutations for the dynamic enemy choice sucked up a bunch of time ๐Ÿ˜…... and It's also my fault for starting the jam a few days late... and making the map so large without the help of dynamic tile-maps.

Right before the the deadline I decided add some needed features including one to increase the max health on level up, but then didnt have time to test it.. So yeh. I must apologize profusely, the health is terribly bugged in this build. It pathetically sets the player health to 0 when you get attacked by agro level 1 or 2 fish.. which are the easy ones. This was my fault.. I made an event to name a variable that I was using in a script, since GB Studio wont allow you to name variables in scripts, then by mistake, I forgot to delete the event that zeroed the players health.  Looking back I wish I would have put the jam on my calendar! ๐Ÿ˜„

Thank you again, and I very much hope you come back to check the update in the future! Sorry Its not available on the itch page right now!

Submitted(+1)

Oooh good to know you're still updating it!

And wow I haven't noticed you used GB Studio, huge props for that! But yeah bugs during jams happens a lot but at least executing the idea is an achievement on itself so don't worry about it. and congrats on completing the jam!