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(+3)

Thank you for starting this thread! It's a great idea.

My Decks published here on itch.io

Desker -- A jam project where you can poke around a Desk. This was an excuse to use lots of random things from the contraption bazaar (here on the forums).

The Riddle of the Temple-- It's pretending it's an adventure game but I was experimenting with using the puppeteer module for animating scenes. It's pretty short and sweet. (There's also a small "How this was made" section at the end if anyone is interested!)

Tea and Bread -- Another jam project, sadly a bit time crunched at the end (and submitted late). The ideas were fun but there's some rough spots in it that I haven't gone back to fix yet. I didn't upload a deck directly this time but I also didn't do anything about navigate[] so you can arrow key over to the "backstage" cards to find the unlock button if you want to investigate the tea-and-bread-making process.

Not published here:

colortest - Another kitchen scene, made a long time ago. My first time using color in Decker and my first time making an animation, even though it's small. There's just a few things to click on, nothing happens after that.

"Beacon Puzzle" - an abandoned, over-ambitious myst-inspired project that is... a mess. Maybe it will live again, who knows. We have so many more tools now than when this was made. I uploaded a small section of it to show someone a while ago. As well as a few images: [1] [2] [3] and a short gif of a "puzzle".

And, as part of that conversation, I also made a video timelapse of (current me) drawing a similar looking card in Decker and putting some small widgets on it.

Path Module Tests - Just messing around with the new path module to see if I could use it to make something that looked like an isometric map, or like a storybook scene. There would be other wrinkles to iron out in either case -- but it's something I'd like to see in Decker someday.