Thanks! I know the attacks are kind of abrupt, but to conpensate for that I tried to make the checkpoints less punishing.
From what I've seen people playtest it they usually beat the boss in 3 tries or less and weren't very frustrated when they died.
Um, funny story. I knew I wanted a checkpoint mid-fight but didn't know how to signalize it, so I just added so random text. Originaly it was just stuff like "Take a break", "I hear you" and "Breathe...".
Yeah... that ended up being kinda goofy so changed it to something that actually contributes to the narative. ¯\_(ツ)_/¯