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(+1)

A very nice entry. Has potential for a dungeon crawling rpg. I was navigating using the map, and missing out on the environment. Think balancing that, like, if it had traps I would have died for example. So one must look both the map and the maze in front.

(+1)

Ooh that's a great idea, I'll have to see if I can implement that somehow. Maybe that's what the action button would be for, having to disable a trap before walking into it. Thanks for the suggestions, and thanks for playing!