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(+2)

That was neat! The art is pleasant and the character design is charming! It is a competent proof of concept.

Is the dialogue supposed to display in this high-res font, or is it an error on my end?

When I tried playing on Firefox, the console threw up a lot of "There is no animation with name [direction]" errors, then always ended up crashing with an "Uncaught out of memory" error, followed by a long series of errors that read "Uncaught DOMException: AudioScheduleSourceMode.stop: Start has not been called on this AudioBufferSourceMode":

So, I tried it on Chrome, and it doesn't crash. However, it does use a fairly large amount of memory for what seems to be a simple game.

I'm not really sure what that's about.

All-in-all, good work! Congratulations on the submission!

(+2)

Before our build broke, we had plans on getting a font. That one was just a placeholder for the time being :(

But thank you for the technical notes! I'll push those to the programmers

(1 edit) (+1)

Hey! 

Thanks a ton for the feedback—we really appreciate it! You’re right, we had some major technical issues before launch that caused us to lose a lot of work, and when rushing to put everything together we couldn't test properly. 

We had a problem causing the stepping sound to generate a new instance of itself in memory with every step (which only happened on the browser for some reason, not in debug or desktop) so that's why the ram usage was so high. We also had a problem with the animated sprite sheet making the script call an animation that doesn't exist. 

I will push a bug fix once the review period ends so it's at least stable, thank you very much again for taking the time to report this!