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I thought this was a cool take on the Roguelite genre. You fight through floors of enemies and unlock abilities but there's the extra element of using the teleporters and navigating pitfalls to keep things fresh.

Unfortunately, there was a large delay/lag spike whenever I used to teledash ability which meant that enemies were usually always able to get a free hit in before they died. The collision was also a little tricky at times and it was easy to get struck on corners.

But other than that, I really enjoyed this conceptually, and the collected notes were a great addition that provided more incentive to keep playing after each death.

Thank you for the feedback. Discovering the issues with HTML Exports in Godot that we did not account for are what lead to the lag spikes and the wonky collision was something we didn't have time to solve due to a delayed start and bottlenecks during the Jam so we just did what we could in the time allotted.