Maybe it's the scale of the sprites, but Soundless Woods feels so expansive for a GB game. I wasn't expecting to have so much space to traverse outside, plus interior areas to navigate! The one thing I might tweak is the grim reaper's behavior; the pacing feels a bit slow having to stand around waiting for it to move in the manner necessary to progress.
I would love to see how this game might evolve outside of a jam setting!