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Maybe it's the scale of the sprites, but Soundless Woods feels so expansive for a GB game. I wasn't expecting to have so much space to traverse outside, plus interior areas to navigate! The one thing I might tweak is the grim reaper's behavior; the pacing feels a bit slow having to stand around waiting for it to move in the manner necessary to progress.

I would love to see how this game might evolve outside of a jam setting!

Cheers! A little late to reply, but we thank you very much for the feedback!

We aimed for the "big, empty space" feel to make the most of the small screen size. Also, on the Reaper's behavior, it was a point of discussion, and we were not totally happy with how it turned out, but it worked properly and so we sticked with it :)