The lightning was the first mechanic we thought about and the one we all agreed on "that's in the game, period". On the audio, we feared blowing people's ears out, so I tuned them down.
Thank you for your compliments!
Cheers! A little late to reply, but we thank you very much for the feedback!
We aimed for the "big, empty space" feel to make the most of the small screen size. Also, on the Reaper's behavior, it was a point of discussion, and we were not totally happy with how it turned out, but it worked properly and so we sticked with it :)