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This is a lot of game to design and make work in just seven days!  I'm really impressed.  I love hidden role games and I am looking forward to your improvements!  

I think what would improve this game the most aside from a tutorial is make the cards a bit easier to stack, and more clarity between types. I'd increase the hitbox size so it's easier to drag one card on top of another, and add a highlight effect to the card you're stacking on top of so the player has a visual feedback for when they can release a card and it will place.   I had a hard time telling the card types apart until I noticed the tasks had a progress bar at the top.  I'd probably make people have one background color and the tasks a different background color to start.  

  Amazing job!