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(+1)

I really like the audio in this game, you picked two good songs, and the sound effects fit well!  I like the particle effects on the wings and used for the storm as well. 

The one trouble I had with this game is the player doesn't have a great point of reference for movement.  I was never quite sure how far away or how big a package was and was surprised when I passed it.  I think it has a lot to do with the background being a mostly solid color.  This could maybe be fixed by having other objects pass as well, or maybe even something of the ground is visible? 

Awesome job, especially submitting in two game jams so close together!  

I appreciate you taking the time to check it out and leave feedback, and thanks for the compliments on the music. For both jams, creating the music has been one of my favorite things to do. For this one, all the music and sfx are in the same key lol. The point of reference thing is definitely a common thread of feedback I've gotten from many who have played and I definitely plan to address this once I have the tornado itself figured out. I want to use something other than placeholder meshes for the particles so I  can hopefully cut down on the number of particles and improve performance. I think once I do that I'll be able to get a better sense of direction and speed figured out. Thanks so much for the kind words and suggestions.