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(+1)

I liked the concept however I felt like the 3rd level was too hard and needed checkpoints, as the wind effect is very hard to control making the movement very hard to get right. (I got stuck on the leap of faith just to die to the spike on the right).

(+1)

The difficulty is an intentional thing, I designed it to be very difficult since I wanted my main mechanic to be used in interesting ways and because I just like hard games. The leap of faith is a common stuck point, I will admit that's a bit big of a spike. Thanks for playing!

It's funny because I said the same about Storm Bot: the third level (hard mode) is too hard.