Possible ‘solutions’ that don’t involve waiting for other’s to update their code…
A) Making a separate version with static images and NO Live2D
B) Instead of using the Live2D plugin, export the animation as a sequence of PNGs images, reanimating them on RenPy itself (A bit laggier and bigger file size)
C) The same, but with 2 versions, one animated frame by frame, and another with actual Live2D animations
D) Ignore and just say “Well, try using a PC or a different phone! LOL!!1!”
A and C means a lot of work for me to maintain both versions, and prone to bugs I may not notice with that much stuff going on.
B Seems the best one, it keeps the best of both worlds, and only adds SOME work on my back, but also makes the game heavier in the long term
D Is the easiest for me, but even when many players can just try other devices, not all of them can. And I will feel bad for them, even if it’s a very small percentage.
I will continue working on 0.2.9 for supporters during the rest of the week/month, and see again what I can do regarding the Live2D thing and those very specific Android users. (I always test the game on my crappy phone and never had issues, not even with this update)