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Yet another update:

Performance improvements:

* Added object pooling for most objects.

* Removed Rigidbodies from bullets.

* Tweaked Physics settings.

Asteroids:

* Asteroids are gone again, they might be implemented again if the ships use better AI.

Upgrades:

* There is an upgrade window now covering 5 tiers of upgrades for every block/weapon.

* Upgrades contains: Damage/Range/Area of effect/Reload Time/Rate of Fire/Repair and shield repair amount/Magazine size

To come:

* I'm planning to make an item system, Items will be chosen out of 3-4 possible items each round. an item wil be attached to a ship and provide unique modification for that ship only.

* Items can have an upside and a downside to create a risk/reward system.

* Many new blocks and weapons will be added when the base problems are solved, mostly performace issues will be fixed first.

Bug Fixes:

* sound playing too loud should be fixed in most cases.

* object pooling was cleaned up and should no longer make random entities :)

* explosion effects should now animate and show for each impact, laser effect is not added yet.

Bugs NOT Fixed:

* Trail renderer of rocket launcher draws large lines sometimes.


Please let me know what you think, tell me what you think would be cool to add and I might add your ideas, I'm eager for feedback on this.


Thanks,

1ButtonWonder.