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(+2)

I had actually be toying around with doing a cryptogram puzzle for another game concept separate from the jam, so it was exciting to see this.

I think despite being built in a more modern engine, it really captures the Game Boy spirit. Navigation was a little bit of a challenge, but I think that is to be expected with the limited control scheme.

My only bit of feedback is I think the puzzle screen could've used a little indicator of how to navigate back to the room as well as a "blank" letter for when you misinput and wanted to reset a certain symbol.

(+1)

Yo! Thats the first thing i thought as well. This cryptogram minigame would be great to add to the tool box. Reminds me of the old da vinci code games on ps2. Probably would have to do it with tile switching in the long run though.

(+1)

Definitely agree with your suggestion - lack of feedback/instruction in the puzzle screen is major missing piece of the game. Thank you for taking the time to play and leave your comments!