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I actually didn't think I'll make much for this with me having my day to day job I just decided to make something small.

Day 1.

 So I looked through the list of ideas from like a month back and saw "Black Friday fighting game" so I just said screw it and started working. I also decided I'll try to get some more of my progress shared on the discord. By the first day I finished the basic movement code and swinging a chair, plus the funniest mechanic I could think of which was throwing the chair, I didn't have a good sound effect yet but It already felt nice with the most basic ai code which was just pathfinding to the player. Plus I started work on the shelve random generation and stun mechanics.


Day 2.

I started working on animations because giving player his walk cycle and giving enemies both a walk cycle and knockover animation (which is probably one of the funniest things in the game). Next I added health and figured out how to actually make obsticale avoidance which was far from perfect. But at the end I also managed to finish up a basic attack animation for a short ranged attack.

Day 3.

Actually before work I managed to send a message onto the find a team chat to grab a composer/ sfx designer, so I send a clip from yesterdays progress. I added an actuall hud so I know when the player will die and when his weapon is about to break and I don't think I touched that hud ever since. I also managed to add the ability to pick up new weapons. I also added the ability to slow down the player if he's holding a weapon.

Day 4.

Before I left work I already found an SFX designer by the name of Navva. After a quick exchange and helping him a little to set up godot and github to run what I'm working on. This day I used to set up a dictionary to easily add new weapons with different sprites and statistics, I also finally updated the wierd chair sprite and added two new weapons plus did some light bugfixing and added a effect so enemies and the player flash red when damaged. And a arrow pointing toward an objective plus started work on giving you an option to interact with it (just make a progress bar for a hold action if you are in range)

Day 5.

A lot of change I added the new sfx I was given, I color shifted the entire game into blue to give it the effect of a colder light like in a butcher shop, I also added some new shelve variations. But for some important developments I also added an ability for enemies to throw themselves at the player, which bumped up the difficulty drasticly together with the hoard mechanic which would spawn a hoard based on how the player is doing and how much time passed from the last hoard. I also started working on sprites for new weapons that people in the chat requestd

Day 6.

I managed to convince one of my friends to help me with recoloring some enemies while I spend my day doing new weapons implementing more weapon statistics adding an option to even use different sprites to enemies and I did a lot of optimization for the ai script to make it run even smother and finished the day with finishing the gameloop with a win condition.

Day 7

A busy day as weekend started so I spend it implementing the last of sfx, adding some polish, getting a main menu done together with it's art doing a lot of ai modification, screen shakes, added a death animation, even more weapons,changing a lot of the systems to add a lot of exeptions for the knife as it was the only slashing weapon and not just a heavy blunt object. I also run some playtest with my friend to balance the difficulty to something closer to someone who didn't play this game before.

Day 8

I had maybe the last 2 hours before the jam end to do anything left, so I just done some polish added a thing that the player actually physicly carries the box he is delivering on his back and did even more tweeking with both weapons and small gameplay changes together with adding the last weapons to end with a grand total of 13 of those.


Overall the game is currently doing really well with it reaching #2 in popularity and currently floating around #37 most rated. And I had fun talking with people on discord. https://mentel.itch.io/mall-melee

Damn bro that's a very detailed progress review if you ask me.. :D

Happy that you shared it here. I got a lot of takeaways from it. Gotta interact and work with more people next time. Been following you game for quite a while now. Its really well done and had a lot of fun though wasn't able to finish it.. Will be looking forward to your future projects!!

Cheers and thank you for sharing your journey here :)