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(1 edit) (+1)

Thank you for the feedback. Especially regarding the combat part, we wanted to make something more complex, but we couldn’t manage it with the free time we had during the week. To make things better, since we decided to suffer by making the game without a game engine, it was hard to deal with some inconsistencies within the time frame, hahaha.

It was supposed to be a quick flicker. As for the HUD, it wasn’t intentional for it not to change color. The idea was for everything to be inverted in color.

We intend to keep working on the project later, refactor all the code, fix all the errors, and improve the combat by implementing everything we originally planned.

Thank you for playing it.