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That was cool! The art is proficient and the character designs are charming; I especially like the ghosts! The soundtrack is also great; it fits the gothic atmosphere and setting.

The mechanics are competent, but awkward and poorly balanced. I agree with everything Nikoichu said below regarding that.

The audio balance is a bit off; the sound effects are much louder than the music.


Whenever I used the Reveal, the main screen rapidly flashed inverted colors a few times in less than half a second. Is that supposed to happen, or is it a bug? If it isn't a bug, it warrants a flashing lights warning. (It also breaks the four color restriction, but that's less important than the flashing lights.)

All-in-all, good work! Congratulations on making the game from scratch!

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Thank you for the feedback! The flash should indeed occur at the moment the revelation magic is used for a few frames. But we hadn't noticed that the shader responsible for it wasn't running across the entire screen. The idea of using a simple shader that inverts the colors was precisely to avoid violating the color rules, but we ended up missing that.

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Thank you for the feedback. Especially regarding the combat part, we wanted to make something more complex, but we couldn’t manage it with the free time we had during the week. To make things better, since we decided to suffer by making the game without a game engine, it was hard to deal with some inconsistencies within the time frame, hahaha.

It was supposed to be a quick flicker. As for the HUD, it wasn’t intentional for it not to change color. The idea was for everything to be inverted in color.

We intend to keep working on the project later, refactor all the code, fix all the errors, and improve the combat by implementing everything we originally planned.

Thank you for playing it.