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(+2)

Love the design of the angels and the clattering noise when their crystals fall to the ground on death! Also, the crosshair being a literal cross is a nice touch, plus the fact that it inverts when highlighting an enemy.

  • The time slow when using an attack really helps with combo-ing dashes back-to-back.
  • The achievement facts are so funny (I cackled a bit when I saw the "Pee break" achievement while writing this comment)
  • The design for both God and the angels are so cool.

Some adjustments that I think would improve the game even more:

  • I noticed that the camera cannot be turned during movement dashes. Allowing the camera to move would make it easier to aim a followup attack during a dash.
  • Some horizontal damping when moving in the air would make course-correcting a jump easier.
  • Admittedly, the dash attack does feel just a teeny bit too short. This is mostly a personal preference though.
  • Beating level 1, exiting to the main menu, then beating level 1 again leads directly to the final boss.

Thank you so much for the excellent feedback! I'm really glad you liked it. Great catch on that last bug, already found the culprit and fixed it. I also added in some accessibility features, like increasing slowdown time (i also like a bit more here) that we can update when the jam ends. Thanks again

Excellent feedback! I didn't even notice you couldn't rotate the cam during the movement dash. I wanted to keep the Dash Attack from being *too* far, but probably did err on the side of caution a bit. All great notes for next steps!