That's a solid game. The inputs came natural, the movement was all around good! But I wish there were some textures, or color variations. Some times I couldn't see the cliffs or obstacles.
Either way, great effort! :)
Play game
PugnoDeum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #34 | 3.412 | 3.412 |
Theme | #39 | 3.882 | 3.882 |
Controls | #48 | 3.118 | 3.118 |
Overall | #49 | 3.336 | 3.336 |
Audio | #51 | 3.353 | 3.353 |
Originality | #55 | 3.529 | 3.529 |
Accessibility | #61 | 2.824 | 2.824 |
Graphics | #70 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
GODOT 4.3
Wildcards Used
Warp Speed, Move It!, Did You Know!
Game Description
Ascend the Tower using your dash punch ability and sock God in his mug!
How does your game tie into the theme?
It's a FP 3D platformer where you ascend a tower
Source(s)
N/A
Discord Username(s)
SudoHero, Jamblefoot, Lazarus-Protagonist
Participation Level (GWJ Only)
1
Comments
Agreed. Mostly a time factor, but also a skill one. None of us are artists or level designers, so we were kinda bumbling our way through both. Started to get a better feel by the end, but I wish we had more time to fix up the worst areas in terms of visual clarity and difficulty. A great learning experience though!
It's cool when you can chain together attack and keep going higher and higher. Simple to pick up and play!
This was very fun to play! It's certainly very polished as it is, especially for a game jam game. I feel like with a little more polishing, it could be a full commercial release! I have a suggestion, though. I found that the mouse sensitivity was a little too high for my taste, and the options did not have anything for adjusting the sensitivity. Other than that, great job!
Reminds me of Neon White. It's way cool punching angels in the face and the designs are weird and interesting and uhh, eldritch, in the way angels can be. The character controller was good and the sound design is effective. I really liked all the silly achievements for doing things as simple as playing two times or opening the options menu :D
I couldn't get past level 2 which is a shame because I really wanted to see the rest. Great work
COOL Game. Wish I could double jump wall and do all the angel in one go.
Love the design of the angels and the clattering noise when their crystals fall to the ground on death! Also, the crosshair being a literal cross is a nice touch, plus the fact that it inverts when highlighting an enemy.
- The time slow when using an attack really helps with combo-ing dashes back-to-back.
- The achievement facts are so funny (I cackled a bit when I saw the "Pee break" achievement while writing this comment)
- The design for both God and the angels are so cool.
Some adjustments that I think would improve the game even more:
- I noticed that the camera cannot be turned during movement dashes. Allowing the camera to move would make it easier to aim a followup attack during a dash.
- Some horizontal damping when moving in the air would make course-correcting a jump easier.
- Admittedly, the dash attack does feel just a teeny bit too short. This is mostly a personal preference though.
- Beating level 1, exiting to the main menu, then beating level 1 again leads directly to the final boss.
Thank you so much for the excellent feedback! I'm really glad you liked it. Great catch on that last bug, already found the culprit and fixed it. I also added in some accessibility features, like increasing slowdown time (i also like a bit more here) that we can update when the jam ends. Thanks again
Loved the base mechanics, it's simple but very satisfying at the same time. Also, very interesting design of angels 😅
I could only reach halfway through the second level, but I had a lot of fun trying
Thanks for the feedback! Yeah, had to come up with something for the enemies that a non-artist like me could whip up in time. XD
Also, I think Stage 2 might suffer a bit from "designer's gotten too good at this" syndrome. Just tried to really expand what the player can do with the mechanics by the end.
The core gameplay feels really satisfying when you chain together a string of attacks and I also enjoyed the platforming aspect, great work!
Loved the verticality on this! Once I got the controls figured out (I thought the mouse sensitivity was a little fast) I was able to get decently high! I thought the sound effects were really well done and I'm excited to see if you plan to develop this further!
Leave a comment
Log in with itch.io to leave a comment.