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The movement is quite stiff, and it took me a while to understand that it works by tile. In my opinion, it’s not a functional mechanic for a platform game.

As soon as I understood that I could transform into what I wanted, I tested what the squirrel does, and I hit the box in the first level to the right, which is the wrong direction, and the box doesn’t reset when changing screens, and you can’t pull the box, only push it, so I got stuck. I thought about killing myself to reset the level and continue, but when I died, the game closed.

Visually, it’s nice, the music could use a bit more work, but it’s okay, as are the sound effects. However, I can’t say the game is good due to the level design flaw at the beginning and the game simply closing when I die. These are aspects that, if improved, would definitely make it much more enjoyable to play.

Thank you for playing and for taking time to provide feedback. We probably should have set the game genre as "puzzle", instead of "platformer" as it's not really a platformer. The game closing when dying is a bug that slipped by us. I never thought to reset the "room" when changing screen, this is a good idea.