What an amazing game! I love the art style. The parallax effect is very well implemented. However I think that 3 layers of parallax lower the performance a bit too much for my taste.
The jump pads where my worst enemy I struggled a lot to time my jumps right. So, I ended up just spamming the jump button, hoping that one of the pushes would be timed correctly.
Also the final boss was very well designed 👍
If you don't mind me asking, how did you do the whip-enemy contact detection? Did you use a static invisible projectile? I was struggeling to get sword hits right in a similar game.
Also, how did you get the turtles jumping out of the water so smooth? I mean they look like they are properly affected by gravity.
Amazing job with the game. It really feels as if it could have been on the DMG 🧡