Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

What an amazing game! I love the art style. The parallax effect is very well implemented. However I think that 3 layers of parallax lower the performance a bit too much for my taste. 

The jump pads where my worst enemy I struggled a lot to time my jumps right. So, I ended up just spamming the jump button, hoping that one of the pushes would be timed correctly.

Also the final boss was very well designed 👍

If you don't mind me asking, how did you do the whip-enemy contact detection? Did you use a static invisible projectile? I was struggeling to get sword hits right in a similar game.

Also, how did you get the turtles jumping out of the water so smooth? I mean they look like they are properly affected by gravity.

Amazing job with the game. It really feels as if it could have been on the DMG 🧡

Thank you very much!
I'm pretty sure it's not the parallax causing lag, but the enemies being too close together so the DMG has to process two of them at once...
As for the jump pads, just hold the jump button, you're not supposed to time it lol

And yes, the whip is a static invisible projectile, but to make it feel better, the whip hitbox is 4 pixels larger than the actual whip in every direction, and the hitbox only lasts 0.1 second, so it doesn't have enough time to drift too much from the whip while you're mid-jump, oh and, setting the walk and run speeds while on the ground to 0 for the duration of the attack also helps, but don't forget to reset it to the normal movement speed when the attack is done!

And as for the kappas (turtles) jumping out, it's actually pretty simple! I adjust their speed mid-movement to simulate gravity! 8 pixels below the peak I half the movement speed, then I hold them in mid-air for half a second, then move them back down 8 pixels still at halved speed, then I set the speed back to normal and move the rest of the way down! Oh, and the splashes are a static projectile with no collisions!

(+1)

Holding the jump button makes using the jump pads so much easier 😮

Thanks a lot for sharing your knowledge. Very clever game design. I need to try those things myself once I revisit my platformer 😊