this feels like a game where, if the controls were better, it'd be too easy but it has an Interesting concept and i like the artwork. Plus, the roguelike elements could prove valuable on a second playthru.
Hello, excellent work! A suggestion for aiming would be like the one in the SNES game Wild Guns. One button to shoot. Another button to hold to aim. You could even add two taps to the side to dodge.