The big difference for me was the implementation of some combat rules (dice pools) from Mythic Bastionland. I noted you started to incorporate BDP into the game, which is another cool direction, but not one I followed. I really appreciated the PC complications you put at the end of CharGen. I built out a city crawl using Electric Bastionland blueprint, but at the time your world building content wasn’t half of what it is today.
I have a mothership game designer in my game who was also highly complimentary of v05 and recognised it as WiP.