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The big difference for me was the implementation of some combat rules (dice pools) from Mythic Bastionland. I noted you started to incorporate BDP into the game, which is another cool direction, but not one I followed. I really appreciated the PC complications you put at the end of CharGen. I built out a city crawl using Electric Bastionland blueprint, but at the time your world building content wasn’t half of what it is today.

I have a mothership game designer in my game who was also highly complimentary of v05 and recognised it as WiP. 

I like both of the Electric Bastionland options there. Admittedly, the crawling portion of Ikezu-ishi is where I feel I'm weakest, but ideally it's modular enough that folks can bring in what they enjoy using. And wow, thanks for passing that along! Appreciate the kind words -- it's good motivation.