If there was ever a game that required having a nearby washing machine and multiple pairs of underwear on standby, this one is it.
- Holy cow at the narrative sequence!
- Cannot say enough good things about the pixelized 3D graphics. What a look, what an environment.
- Really cool Disney / early-90s vibes. Reminds me of some concoction of Aladdin (1993) for the Sega Genesis, and Super Mario 64 (1996). This would've made for a great title for the N64.
- The vertical level design is incredible, if not terrifying. Felt that if I would've fallen at any point, the loss of progress would've been so much that it would've been playthrough-breaking. As such, it never happened, since the level design was very reliably spaced out.
- A couple of the angled "black connectors" cause a total stop in movement, and require jumps on the beams to get past. Not sure if intentional, but adds an extra layer of challenge.
- Didn't realize until the end of my playthrough that the books could be "turned in" to the attic (that's my fault, skimmed over that in the game instructions). Otherwise felt the loss of books after making required jumps and necessity to go back downwards was too much loss-of-progress, and it was challenging enough collecting the books.
- The added abilities affecting the player character's movement are incredible enhancements on the base, especially considering the limitations on time during the jam. I feel I only survived the level because the mechanics are so solid and fine-tuned. Otherwise a shaky player like myself is sure to lose his footing!
- Character animations: perfect.
- Music and sound adds to the wonder of this magical world. UI on point as well. What a complete package.
Really enjoyed this entry. Congratulations team—I think you guys are going to do very well!