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(+1)

Nice platformer that fits the GameBoy premise quite nice and could have existed like this. Was quite fun to play and the checkpoints avoided a lot of potential frustration. The meta layer of playing a GameBoy game where you enter a GameBoy game was a funny touch, too.

Unfortunately it seems you didn't actually use the resolution defined in the rules and then scaled the output window but instead scaled every sprite and rendered a higher resolution. That especially shows in the mismatched font sizes and the rotating gameboy projectile. That's not a deal breaker per se as this is still a very nice game, but maybe make sure not to next time, as this is a rather unnecessary issue :D

(2 edits)

Thanks for the feedback!

I understand thing about fonts, but the UI was where I spent the least time and I've been tweaking some things for the last 10 minutes.

But when it comes to gameboy, I don't scale the sprite there at any point. The output window is just run at x5 scale from 160x144, so I don't think that's the case. ^^ Or maybe am i missing something?




Hm strange. But no then it seems fine

Good i was thinking like "wait was something else there or what". So ye all sprites and tiles in the game are no touched by scaling, I also didn't want to be a person who bends the rules because i understand how much work people put into this.


And as for the text you might actually be right, I'd have to look at the code because honestly I'm not 100% sure what it is at which point because someone else did it. Thanks for pointing!