Pretty fun and well made! Nice job!
My only complaint is that I got stutter very often and that made me miss a few jumps.
Otherwise, great!
Criteria | Rank | Score* | Raw Score |
Gameplay | #22 | 4.000 | 4.000 |
Overall | #56 | 3.917 | 3.917 |
Soundtrack/SFX | #62 | 3.806 | 3.806 |
Interpretation of the Secondary Theme | #88 | 4.083 | 4.083 |
Gameboy Soul | #107 | 3.861 | 3.861 |
Graphics | #131 | 3.833 | 3.833 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
The main character enters a Halloween world full of monsters in a Gameboy to save his brother.
Please, use the exe version for now. I left the web version (because, you know, it's for the lazy) :D. Currently, the web version has a slight bug that imposes an outline that looks like a lighter color, which is not true, because the entire game uses 4 colors.
Satisfying to throw the glove and it hit something on the return. Great graphics and music. Was a hard platformer form me as there were too many things that killed you instantly... or maybe I suck?! Lots of fun though!
The score is not legible if you scale the game down to it's correct resolution of 160px x144px though.
Would be cool as a real GB game!
Fantastic job! I liked how you can throw the glove upwards and it also has a boomerang-like return.
Very polished experience, enjoyed the variety in levels and enemies. Decent all round imo
Buttery smooth gameplay, well done. The boomerang effect on the weapon is great to play with and getting multiple enemies in one throw was satisfying. Good job all around.
I'm not sure where to start with how well rounded this game is! I loved that you were able to add in boss fights. I think my favorite thing about this game is the bag costume and the weapon physics! It was very fun to manipulate it while jumping!
Awesome submission!
Nice platformer that fits the GameBoy premise quite nice and could have existed like this. Was quite fun to play and the checkpoints avoided a lot of potential frustration. The meta layer of playing a GameBoy game where you enter a GameBoy game was a funny touch, too.
Unfortunately it seems you didn't actually use the resolution defined in the rules and then scaled the output window but instead scaled every sprite and rendered a higher resolution. That especially shows in the mismatched font sizes and the rotating gameboy projectile. That's not a deal breaker per se as this is still a very nice game, but maybe make sure not to next time, as this is a rather unnecessary issue :D
Thanks for the feedback!
I understand thing about fonts, but the UI was where I spent the least time and I've been tweaking some things for the last 10 minutes.
But when it comes to gameboy, I don't scale the sprite there at any point. The output window is just run at x5 scale from 160x144, so I don't think that's the case. ^^ Or maybe am i missing something?
Good i was thinking like "wait was something else there or what". So ye all sprites and tiles in the game are no touched by scaling, I also didn't want to be a person who bends the rules because i understand how much work people put into this.
And as for the text you might actually be right, I'd have to look at the code because honestly I'm not 100% sure what it is at which point because someone else did it. Thanks for pointing!
Hooked me from the first level. Stellar level design, nice and varied, challenging in all the ways I expect from a gameboy game except for the fact that I had infinite tries. Great music and visual design. Fantastic little game that could easily have been sold on the shelves in '91 with another two levels.
The premise is funny and the gameplay is smooth. I like the art and music, and I like the sound effects even more. The noise that plays when you throw the GameBoy and it boomerangs back sounds funny, I love it.
I enjoyed playing! Great work!
Smooth and fast gameplay! I loved how the Gameboy bounces back to you :)
really well done game! I did manage to get the pumpkin boss done on the second try. the explosion sound effect is really nice .
Controls are nice and responsive, which you really want to see in a platformer with slight precision and quick reflexes required. Then there's boss fights and lots more content. You really managed to pack a lot into the game jam and I'm super impressed. Loved the boomerang mechanic, and was pleasantly surprised to see it shoot in all 4 directions. Awesome work!
Very nice platformer, with smooth controls, very cozy graphics and nice music. Enjoyed a lot first two levels. On third level my boss said I need to work and why I'm playing at working hours :(
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