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Thank you for the  kind words!

Yes, the idea was to experiment with the concept of pixel physics engine,  but due to the time limitation it became more of a tech demo than an actual game.

After the Jam, I'll do a proper level design, enemy design, combat design, and progression, with some music and sound effects.

The giant eye monster is a cute buddy that will help you devour more souls along the descent into the darkness.

Thank you kindly for the note too! I'll update the page and add as a known issue as soon as possible.