Thank you for the kind words!
Yes, the idea was to experiment with the concept of pixel physics engine, but due to the time limitation it became more of a tech demo than an actual game.
After the Jam, I'll do a proper level design, enemy design, combat design, and progression, with some music and sound effects.
The giant eye monster is a cute buddy that will help you devour more souls along the descent into the darkness.
Thank you kindly for the note too! I'll update the page and add as a known issue as soon as possible.